With the next WoW expansion on the
horizon and we leave Pandaland behind, I wanna take a look back at the Mists of
Pandaria as a whole. I joined the exploration of the pandas as the second patch
hit, coming back after packing my bags and walking out on Cataclysm because of
what she had become. After she showed me she had changed and wanted me back, I
decided to take her back you continue from where I left off. I started with the
new class which Blizzard totally stole my idea for by the way, monks. Deciding
to kill two dragons with one cannon ball, the panda monk Pangtong, trying to
sound plausible, was born. Although the panda being able to choose a side made
it harder to know which I needed to me and which one wanted to cook and eat my
worgen, I overlooked at it, mainly because the rolling function made fighting
feel fun and hit close to home. All and all the monks were a great new class
that was easy to use hard to master, covering almost all player types. Now the
expansion itself felt like a roller-coaster with a slow, flat ending. Jumping
into a new unknown story line in Warcraft, showed Blizzard can make an entire
expansion based on a joke. It kept me excited learning about new characters
while still developing old ones. I say slow flat ending however because the
Siege of Orgimmar as a whole felt like a desperate wrap up of a story, that
lasted way too long. Why have this buildup of this amazing new land, only to
have the final raid back in old WoW? My favorite raid in the whole expansion
has to be Throne of Thunder, rating into my top five raids of all times. The
gear looked amazing; the game-play punished you if you didn't know what you were
doing, and rewarded you if you learnt from your mistakes. The build up to the
Isle of Thunder too, felt amazing to complete, but the consist dailies made
playing fell like a 9 to 5 job where your boss is insane ask the same fucking
thing every day expecting a different result. That was one of the major
drawbacks of Mists. The dailies made rep grinding the fell like pulling rusty
bits of metal from your skin, you know it will be better for you in the long
run, but it sucks now. The elites and small treasures found across Pandaria made
me feel like Indy, exploring dark forests, finding rare treasures protected by
wild beasts, and really hating snakes. The one big grief I have with MoP is it
lasted timing. It lasted over two years and the last raid was 12 months? Really
Blizzard come on, give us something new. I know it is hard to roll out a new
expansion and it takes time, but develop the last patch of the expansion and
only release it may be like 5 months before the next expansion. Just time
release dates a bit better, all I am saying.
This image is owned by Blizzard, that giant game making company that owns my soul |
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